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Brickbattle Showdown v1.0.6

Brickbattle Showdown v1.0.6

A Roblox experience owned by Silver Fin Studios.

Fighting & PvPENbrickbattleremasterclassic maps

Brickbattle Showdown v1.0.6 is a fighting-pvp experience created on 2018-05-12. It has accumulated 1,055,616 lifetime visits and 13,009 favorites. The game currently has 0 players online. Its like percentage is 51%.

Description (written by the developer; not a statement by this register)

This game is in open beta. You most likely will find bugs. A throwback and remaster of classic Roblox levels! Play on your favorite maps, such as Glass Houses, Crossroads, Doomspires, and more! Battle with classic brickbattle weapons and other tools that you can purchase from the shop.

Last updated by the developer 10 May 2023, 12:25 UTC.

0
playing (measured 10 Aug 2026, 16:03 UTC)
1,055,616
lifetime visits
51%
liked (2,567 👍 / 2,425 👎)
13,011
favourites (12.3 per 1k visits)
12 May 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Keep Items
100,000,000 R$
Ticket Multiplier x4
1,000 R$
Ticket Multiplier x2
500 R$
Change Color
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Combat Initiation · other141,397 · 0.00% win
Friendship · social116,317 · 0.00% win
Inviter · social25,486 · 0.00% win
Warrior · other3,911 · 0.00% win
Bloxxer · welcome361 · 0.00% win
Homestead · other1 · 0.00% win
Bricksmith · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5114 August 2026 — 51 % liked3 September 2026 — 51 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:1651no change
14 Aug 2026, 15:0551first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.