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The Drill 🔩

The Drill 🔩

A Roblox experience owned by xEgeT Games.

HorrorENhorrorprocedural generationinspired by Doors

Description (written by the developer; not a statement by this register)

👁️A horror game involving Monsters with Drills. 🏠It contains 60 Randomly Auto Generated Rooms ⚠️Loud sounds, flashing lights are Included! 🎵 Music is non-copyright, do not worry about copyright on Recording! 🎧We recommend using Headphones and max graphics for the best experience! 🤠We recommend starting to play the game without a Guide and Experiencing all by yourself! 💖Join The xEgeT Games Community for a free Revive 🐞The game just Released So it may have a few bugs! 📢Feel free to Report bugs at The Community Server linked bellow 🪛 xEgeT: Programming, Animations, UI, Graphics, Audio, Builder 🎵 Kerominyon14: Audio, Music 👀Inspired by the Games Doors by Lightning_Splash and Rooms by nicorocks5555

Last updated by the developer 18 Jun 2026, 16:20 UTC.

0
playing (measured 13 Aug 2026, 09:37 UTC)
1,007
lifetime visits
79%
liked (15 👍 / 4 👎)
14
favourites (13.9 per 1k visits)
14 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

⚽Ball (Vehicle)
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome540 · 0.00% win
First Death! · other127 · 0.00% win
Group Member! · social19 · 0.00% win
The End For Now... · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.