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Sukuna VS Gojo 2 Player Tycoon

Sukuna VS Gojo 2 Player Tycoon

A Roblox experience owned by 2 Player VS Tycoon Studio.

TycoonENJujutsu Kaisen2 PlayerTycoon

Sukuna VS Gojo 2 Player Tycoon is a tycoon experience created on 2024-09-14. The game has recorded 1,428,776 lifetime visits and 221,468 favorites. Currently, two users are playing. The title holds a 42% like percentage. It is categorized under the tycoon genre.

Description (written by the developer; not a statement by this register)

Choose between Gojo and Sukuna tycoon in this 2 player tycoon! FIght against your friends and who is actually stronger!

Last updated by the developer 29 Jul 2026, 11:33 UTC.

2
playing (measured 11 Aug 2026, 01:37 UTC)
1,428,776
lifetime visits
42%
liked (645 👍 / 892 👎)
221,452
favourites (155.0 per 1k visits)
14 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,056,918 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4214 August 2026 — 42 % liked24 August 2026 — 42 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3842no change
14 Aug 2026, 12:3742first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.