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GET RICH! 💸

GET RICH! 💸

A Roblox experience owned by BrainFuzz.

SimulatorENRNGcollectionobby

Description (written by the developer; not a statement by this register)

Welcome to Get Rich! 💸 🎲 Roll to collect 2,500+ Roblox limited items! 🌟 Unlock rare mutations like Particles, Ghost, and BIG! 🏅 Complete quest tasks for permanent rewards! 🍀 Complete obbies for boosted rolls! 🏆 Achieve mastery for permanent rewards! 💎 Flex your rarest items! 💰 And most importantly... GET RICH!!! 💥 👍 Like the game and join BrainFuzz for a 25% luck boost! Originally inspired by Sol's RNG

Last updated by the developer 17 Sept 2025, 23:06 UTC.

0
playing (measured 11 Aug 2026, 04:31 UTC)
112,255
lifetime visits
84%
liked (1,202 👍 / 226 👎)
563
favourites (5.0 per 1k visits)
14 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skip Roll! ⏩
699 R$
Quadruple Luck! 🌟
499 R$
Enhanced Mutations! 🧬
199 R$
Double Roll Speed! ⚡
199 R$
Double Luck! 🍀
149 R$
More Coffees! ☕
69 R$
More Cherries! 🍒
49 R$
Equip More! 🎩
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tier 1 · progression47,084 · 100.0% win
Tier 7 · progression37,052 · 100.0% win
Tier 2 · progression32,957 · 100.0% win
Tier 3 · progression32,343 · 100.0% win
Tier 4 · progression28,263 · 100.0% win
Tier 5 · progression15,267 · 0.00% win
Reach the Clouds! ☁️ · progression12,615 · 0.00% win
Tier 9 · progression11,459 · 0.00% win
Tier 8 · progression9,372 · 0.00% win
Tier 6 · progression8,141 · 0.00% win
Tier 10 · progression7,208 · 0.00% win
Tier 11 · progression6,554 · 0.00% win
Tier 13 · progression6,280 · 100.0% win
Tier 12 · progression6,239 · 0.00% win
Tier 14 · progression2,428 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:0584no change
15 Aug 2026, 10:0184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.