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2 Player Rat Tycoon

2 Player Rat Tycoon

A Roblox experience owned by ~ Star Rat Studios ~.

TycoonENco-optycoonanimals

2 Player Rat Tycoon is a tycoon experience created on 2024-09-14. The game currently has 3 players online. It has accumulated 7,778,525 lifetime visits, 83,245 favorites, and a 92% like percentage.

Description (written by the developer; not a statement by this register)

🐀 Welcome to 2 Player Rat Tycoon! 🧀 Partner up with a friend and step into the world of rat entrepreneurship! Build your tycoon from the ground up, unlock upgrades, and grow your empire. 💸 New players start strong with $1,000! 💎 Premium players enjoy a 10% cash boost—thanks for the support! 🐾 Team up and make a thriving 2 player tycoon ⚔️ Battle with other teams to see who comes out on top 💾 Enjoy smooth auto-saving, so your progress is always safe. 🐛 Found a bug? Share it on our group wall or server—we're always improving! 💡 Got ideas? We're listening! Post your suggestions and help shape the game. 👍 Don’t forget to like and favorite if you enjoy the game and want to show support!

Last updated by the developer 31 Mar 2026, 19:59 UTC.

3
playing (measured 10 Aug 2026, 16:07 UTC)
7,778,525
lifetime visits
92%
liked (19,967 👍 / 1,829 👎)
82,845
favourites (10.7 per 1k visits)
14 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Cloud
249 R$
💥 Missile Launcher
249 R$
3x Cash
199 R$
2x Cash
149 R$
Ride and Be Ridden!
99 R$
Personal Rocketship
99 R$
💸 Auto Collect
79 R$
Hats!
45 R$
Speed Coil
29 R$
Gravity Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,568,565 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:1792no change
12 Oct 2026, 22:1692no change
2 Oct 2026, 22:1592no change
22 Sept 2026, 22:0892no change
12 Sept 2026, 22:0892no change
2 Sept 2026, 22:0692no change
23 Aug 2026, 22:0592no change
13 Aug 2026, 22:0492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.