Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🚀 Rocket Line Simulator!

🚀 Rocket Line Simulator!

A Roblox experience owned by TOMMY ESCAPE.

SimulatorENspaceclickersimulator

Rocket Line Simulator! is a simulator experience created on 2024-09-14. It has recorded 1,516,535 lifetime visits and 154,430 favorites. The current like percentage stands at 31. Zero users are playing now. The game focuses on waiting in line and flying rockets to space, with features including planet exploration and cash upgrades.

Description (written by the developer; not a statement by this register)

⭐️ Welcome to Rocket Line Simulator! Wait your turn in line and fly in the most fun ROCKET to Space! ✨ Features: 🪐Travel & explore many different exotic and fun planets 💰 Skip in front of others using Cash! ⏫ Purchase Upgrades to increase your Cash Per Click & More! 👍 5k Likes Goal for cool new updates! ⭐ 1M Favorites Goal to unlock OP Bonuses! 🎁✨ 📌 Like 👍 & Favorite ⭐ to show your support and help us reach our goals! 😊💖

Last updated by the developer 5 Sept 2025, 15:41 UTC.

0
playing (measured 12 Aug 2026, 15:31 UTC)
1,516,535
lifetime visits
32%
liked (37 👍 / 80 👎)
154,429
favourites (101.8 per 1k visits)
14 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash (LIMITED)
1,399 R$
Auto Cut
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,271,514 · 0.00% win
You Reached The End! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

313231.514 August 2026 — 31 % liked3 September 2026 — 32 % liked14 August 20263 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–32 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:2332+1
14 Aug 2026, 12:0631first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.