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RRSOUTHERN JAPAN

RRSOUTHERN JAPAN

A Roblox experience owned by RR南日本.

SimulatorENrailway simulationtrain managementJapanese railway

Description (written by the developer; not a statement by this register)

‘RR South Japan’ RR South Japan is the parent company of RR North Japan, RR East Japan, RR West Japan, and RR East Sea. The subsidiary is adjacent to RR South Japan. The routes of various subsidiary companies extend from the new houses and the city center of RR South Japan Central Station. ーーーーーーーーーーーーーーーーーーーーーー Company Overview Company name:RR South Japan Operating system: Dia operating system / irregular operating system Representative: RACKYchannel RR Company Management: RR Operating Agency Established: August 13, 2024 Business: Railway simulation production and online server operation. ーーーーーーーーーーーーーーーーーーーーーー ※Approximately one month after the launch, the community was established and the developer section was moved to the community, resulting in the establishment date being September 15, 2024.

Last updated by the developer 2 Aug 2026, 16:35 UTC.

0
playing (measured 12 Aug 2026, 06:17 UTC)
9,745
lifetime visits
66%
liked (33 👍 / 17 👎)
40
favourites (4.1 per 1k visits)
15 September 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PREMIUM LOUNGE PASS
500 R$
LOUNGE PASS
350 R$
指定席券・レッド車席のご購入
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

JOIN RRSOUTHERN JAPAN · other1,171 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.