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The Weeknd Hub

The Weeknd Hub

A Roblox experience owned by XO Fans.

RoleplayENmusicconcertimmersive

The Weeknd Hub is a roleplay experience created on September 15, 2024. It has accumulated 4,399,635 lifetime visits and 17,698 favorites. The game holds an 88% like percentage. Currently, zero users are playing. The description mentions scenes from a film, UGC items, and music tracks.

Description (written by the developer; not a statement by this register)

The Weeknd Hub is here. 🎟️ RSVP below for the grand opening on May 16th. How to Play: - Explore the Hub to immerse yourself in scenes from the film - Complete the Prologue and descend into the subfloors prepared for battle - Shop official The Weeknd UGC + emotes - Listen to your favorite tracks from “Hurry Up Tomorrow” 🛠️ Update Log: - New Powerups - New XO Necklace Challenges - New Weapons - New UGC Items …and more 💥 New content and drops every Friday – don’t miss out. 💡 Like and Favorite the game to show your support and help unlock more exclusive content & UGC 📢 Join the group and follow our community servers + socials to stay updated and be the first to know when new content drops. 👀

Last updated by the developer 30 May 2026, 16:40 UTC.

0
playing (measured 10 Aug 2026, 16:45 UTC)
4,399,635
lifetime visits
88%
liked (7,341 👍 / 1,014 👎)
17,693
favourites (4.0 per 1k visits)
15 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to XO · welcome985,021 · 6.6% win
Your Journey Begins with One Kill · progression433,694 · 72.1% win
Locked, Loaded, and Ready · other240,582 · 39.3% win
Prologue Complete · progression214,705 · 0.00% win
SubFloor 5 · progression113,502 · 32.8% win
SubFloor 10 · progression46,768 · 26.2% win
SubFloor 15 · progression28,894 · 26.2% win
SubFloor 20 · progression21,800 · 32.8% win
Timeless Music Experience · other12,835 · 0.00% win
Gold XO Necklace – You Earned It · collection7,332 · 6.6% win
Rose Gold XO Necklace – Solo Survivor · collection3,761 · 6.6% win
Onyx XO Necklace – Pure Resolve · collection717 · 0.00% win
XO Necklace · collection226 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:3888no change
24 Aug 2026, 02:3888no change
14 Aug 2026, 02:3788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.