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[DCO] How Far Can You Wall Hop?

[DCO] How Far Can You Wall Hop?

A Roblox experience owned by Kb's Obbies.

ObbyENwall hopparkourobby

[DCO] How Far Can You Wall Hop? is an obby experience created on September 15, 2024. The game has accumulated 1,190,684 lifetime visits and 650 favorites. Currently, zero users are playing. The title holds a 58 percent like percentage. The description notes the game is new and invites feedback for improvements.

Description (written by the developer; not a statement by this register)

⭐ Hi, welcome to How Far Can You WallHop? This game is new, so it can have some bugs. If you find bugs and the owner is in the game tell him! :) (or message the owner on roblox profile) 😡 a DIFFICULT WallHop Endurace Test on Roblox! 😡 ✉️ Please continue to send Feedback, as it Helps make the game better! ✅ Join the official group! https://www.roblox.com/groups/34950204/Kbs-Obbies ⭐ -- How Far Can You WallHop? -- ⭐ - Inspired By: How High Can You Wall Hop? 👍 - Like = MORE UPDATES :) - Dislike = less updates :( ❓ -- What's New? -- ❓ - fixed some stuff - dco, wall hop, wallhop, difficulty chart obby, obby, challenge, hard, easy, parkour,

Last updated by the developer 27 Sept 2025, 18:41 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
1,190,684
lifetime visits
58%
liked (578 👍 / 419 👎)
650
favourites (0.5 per 1k visits)
15 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Have Played "How Far Can You WallHop?" · welcome744,697 · 0.00% win
You Passed 10 Stages! · progression659,571 · 0.00% win
You Passed 20 Stages! · progression411,055 · 100.0% win
Good job! You Have Found The PLAYER! · collection283,766 · 0.00% win
You Passed 30 Stages! · progression228,970 · 0.00% win
You Passed 40 Stages! · progression122,693 · 0.00% win
You Passed 50 Stages! · progression64,897 · 0.00% win
You Passed 60 Stages! · progression33,837 · 0.00% win
You Passed 70 Stages! · progression18,683 · 0.00% win
You Passed 80 Stages! · progression11,049 · 0.00% win
You Passed 90 Stages! · progression7,475 · 0.00% win
You Passed 100 Stages! · progression6,065 · 0.00% win
Winner! Congratulations! · progression6,063 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:1958no change
14 Aug 2026, 14:0758first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.