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Don't Slip [2 Player Obby]

Don't Slip [2 Player Obby]

A Roblox experience owned by Monopolis.

ObbyENco-opmountainsoul mechanic

Description (written by the developer; not a statement by this register)

👋 Welcome to Don't Slip! 🥶 You're on a mission to travel up a mountain. The issue is, you need 2 people with you because, in the mountain, your soul will be separated from your body. Only your friend and you can bind your souls together to climb up the mountain. Use your souls to pull each other up the mountain and work together to get to the top. ❗You will encounter many difficult obstacles throughout this journey, good luck and enjoy! ⚠️ THIS GAME IS VERY HARD!

Last updated by the developer 17 Jul 2025, 20:29 UTC.

0
playing (measured 10 Aug 2026, 23:46 UTC)
6,455
lifetime visits
68%
liked (28 👍 / 13 👎)
50
favourites (7.7 per 1k visits)
15 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Color!
249 R$
2x Money
149 R$
Hello Kitty Boots
49 R$
Nerd Boots
49 R$
Spiderman Boots
49 R$
Batman Boots
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Game! · welcome3,860 · 0.00% win
Meet the Owner! · other52 · 0.00% win
Beaten Game Taking No Hearts · progression5 · 0.00% win
No Checkpoints! · progression0 · 0.00% win
Beat Game +1 · progression0 · 0.00% win
Beat Game +10 · progression0 · 0.00% win
Beat Game +100 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.