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1 Roll = 1 Animal

1 Roll = 1 Animal

A Roblox experience owned by Evolutional Animals.

TycoonENpet collectiongacha mechanicsanimal simulation

1 Roll = 1 Animal is a tycoon experience created on September 15, 2024. The game has accumulated 1,516,292 lifetime visits and 3,604 favorites. It maintains an 85% like percentage. Currently, zero players are active. The title focuses on animal collection mechanics within the tycoon genre.

Description (written by the developer; not a statement by this register)

👆 1 Roll = 1 Animal! 🍀 Get Lucky! ✨ Buy Upgrades! Is today your lucky day to find rare animals? 📅 Weekly updates every Friday at 12AM EST! 🎁 USE CODE: B3GIN Animals, Roll, Auras, Pets, Eggs, Opening, Biomes, Habitats, Caring for Animals, Farm, Feeding Animals

Last updated by the developer 14 Jul 2026, 01:58 UTC.

0
playing (measured 10 Aug 2026, 19:16 UTC)
1,516,292
lifetime visits
85%
liked (3,293 👍 / 587 👎)
3,600
favourites (2.4 per 1k visits)
15 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Luck 🌈
600 R$
X3 Open Eggs
279 R$
Double Gems 💎
200 R$
X2 Open Eggs
199 R$
Extra Luck 🍀
150 R$
+3 Pet Equip
129 R$
Premium Pass 🎟
100 R$
Double Dice 🎲
50 R$
+2 Pet Equip
49 R$
Auto Hatch
49 R$
Faster Roll 🔥
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,062,254 · 0.00% win
Common · other877,870 · 0.00% win
Uncommon · other524,568 · 0.00% win
Rare · other245,356 · 0.00% win
Epic · other101,587 · 0.00% win
Legendary · other29,005 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:3085no change
14 Aug 2026, 12:0685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.