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im feeling orange juice today

im feeling orange juice today

A Roblox experience owned by Chihiro Studio.

OtherENtrilogyprivate servers

Description (written by the developer; not a statement by this register)

the second one in the trilogy play in private servers for a better experience

Last updated by the developer 20 Sept 2024, 00:45 UTC.

0
playing (measured 17 Aug 2026, 18:16 UTC)
2,608
lifetime visits
68%
liked (13 👍 / 6 👎)
22
favourites (8.4 per 1k visits)
15 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 18:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

EPIC WIN!!! · progression165 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68727018 August 2026 — 71 % liked28 August 2026 — 72 % liked7 September 2026 — 68 % liked18 August 20267 September 2026
3 measurements spanning 20 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 14:3768-4
28 Aug 2026, 14:1872+1
18 Aug 2026, 14:0471first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.