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⚔ [UPDATES!] Roman World ⚔

⚔ [UPDATES!] Roman World ⚔

A Roblox experience owned by Rοmа.

RoleplayENRoman EmpireRoleplaySimulator

Description (written by the developer; not a statement by this register)

Roman World | Roman Roleplay | Roman Simulator | Universe of Rome As the Roman Empire continues to flourish, such growth is not without its problems. Will you take your place in the Roman legions or rebel against the emperor amongst the fierce Spartans? Roman World offers a realistic roleplay experience of the glorious Roman Empire with aspects for all kinds of people. Whether you're a legionary, a mighty gladiator, or a senator, all roads are destined to glory. 🏛️ Join Rome for a unique experience by clicking this link: https://www.roblox.com/games/108974365007228/Ancient-Roman-Roleplay Make sure to LIKE and FAVORITE for more updates and content! Tags: Ancient, Roman, Rome, Empire, Swords, History, Conquest

Last updated by the developer 6 Nov 2024, 11:52 UTC.

0
playing (measured 13 Aug 2026, 13:19 UTC)
3,222
lifetime visits
76%
liked (28 👍 / 9 👎)
14
favourites (4.3 per 1k visits)
15 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

White Assassin
800 R$
Black Assassin
800 R$
Golden Gladius
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Aegyptus · welcome225 · 0.00% win
Met The Emperor · other35 · 0.00% win
Met Caesar · other22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.