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[🎄] SCP-096 COMIX Demonstration (Remastered)

[🎄] SCP-096 COMIX Demonstration (Remastered)

A Roblox experience owned by Unusual Abnormalities.

HorrorENSCP FoundationHorrorMaze

[🎄] SCP-096 COMIX Demonstration (Remastered) is a horror experience created on 2024-09-15. The game records 1,340,133 lifetime visits, 2,206 favorites, and an 81% like percentage. Current player count stands at zero. The experience features gameplay centered on SCP-096 within a maze environment.

Description (written by the developer; not a statement by this register)

The original game's golden era is back! Run around as a goofy variation of SCP-096 chases you around a secluded maze (should you look at his face), with options to turn the maze into SCP Containment Breach's Heavy Containment Zone or Light Containment Zone theme. Updates every month! Game Credits: ◦ @silverxnightss - Lead Developer, Rigging, Animation, Thumbnails ◦ @nebulimity - Programming, UI, VR Support, Animation Notes/Tips: ◦ Having trouble looking for SCP-096? Go into settings and enable "SCP-096 Location". ◦ Closing doors on SCP-096 will slow his running speed down temporarily! ◦ This game is based on an SCP: Containment Breach mod called "COMIX", which is based on slapstick comedy. ◦ This is a remastered version of our game that was previously uploaded under an old group (R2G). Special Thanks To: ◦ BatteryMaster - Creator of the SCP: Containment Breach COMIX Mod ◦ Regalis - Creator of SCP: Containment Breach

Last updated by the developer 4 Aug 2026, 00:04 UTC.

0
playing (measured 11 Aug 2026, 00:03 UTC)
1,340,133
lifetime visits
81%
liked (733 👍 / 175 👎)
2,214
favourites (1.7 per 1k visits)
15 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become SCP-096 Comix
150 R$
[LIMITED] Festive Coil
115 R$
Speed Coil
70 R$
Auto-Doors
36 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Doomhammer of Doom · other243,858 · 69.2% win
One Minute Mastery · progression2,199 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:2181no change
24 Aug 2026, 13:1581no change
14 Aug 2026, 13:0881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.