Sell Fish to RULE THE WORLD ๐๐
A Roblox experience owned by best tycoons studio.
TycoonENtycoonfactory-buildingfish-selling
Sell Fish to RULE THE WORLD ๐๐ is a tycoon experience created on 2024-09-15. The game has accumulated 1,981,604 lifetime visits and 3,008 favorites. It maintains a 94% like percentage. Currently, zero users are playing. The description references inspiration from Fisch and universal paperclips, noting mechanics involving conveyors and factory building within a desert setting.
Description (written by the developer; not a statement by this register)
You're a loser. Nobody likes you. You have no friends and ur broke. ๐ BUT you get a genius idea to start selling fish (??) to people on the street (which is also in the middle of the desert). Make conveyors and build a factory, selling fish to people. Prove everybody wrong... get rich and RULE THE WORLD. (with fish) (by being a little bit morally questionable):๐ ๐ฎ JOIN GROUP TO GET 125% CASH ๐ฎ ๐ like if u want more updates :) ๐ ๐พ Progress is automatically saved ๐พ INSPIRED BY ๐ฆ Fisch water tycoon inspired by universal paperclips and "prove dad wrong tycoon / prove mom wrong tycoon" games
Last updated by the developer 9 Jun 2026, 06:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.