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[๐Ÿ•œ] ZOMPG 2

[๐Ÿ•œ] ZOMPG 2

A Roblox experience owned by A_Lunar_Studio.

AdventureENdungeon crawlerzombie survivalboss fights

[๐Ÿ•œ] ZOMPG 2 is an adventure experience created on 2024-09-16. It has accumulated 630,040 lifetime visits and holds 2,035 favorites. The game currently has 0 players online. User engagement metrics show a 70% like percentage. The description identifies it as a dungeon crawler featuring zombies and bosses.

Description (written by the developer; not a statement by this register)

"ZOMPG 2" is a dungeon crawler game where zombies and powerful bosses take on an oncoming wave. Get strong as you collect items like weapons, skills, and armor, and ultimately become invincible! Each boss has its own style of attack, so you have to adapt to the situation and fight as best you can. For your information, the game is still in development, so there might be some bugs. Please report it to our community server if you find it. Your feedback goes a long way to fixing the problem! ZOMPG is back with a cooler sequel! Enjoy much richer content than the previous one! - ์ฝ”๋“œ ์ถ”๊ฐ€ ์˜ˆ์ • -

Last updated by the developer 6 Aug 2026, 19:33 UTC.

0
playing (measured 11 Aug 2026, 04:50 UTC)
630,040
lifetime visits
70%
liked (627 ๐Ÿ‘ / 266 ๐Ÿ‘Ž)
2,034
favourites (3.2 per 1k visits)
16 September 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

3x Mythic Chance
1,000 R$
์•…๋ชฝ ํ™•๋ฅ  2๋ฐฐ
500 R$
3x Legendary Chance
500 R$
2x Gold
350 R$
VIP
300 R$
Weapon enchantment cost 50%
100 R$
Weapon upgrade cost 50%
100 R$
Fast Trait Draw
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

1 ยท other0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

7014 August 2026 โ€” 70 % liked24 August 2026 โ€” 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 69โ€“71 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:2170no change
14 Aug 2026, 19:1670first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.