Retail Rush Tycoon
A Roblox experience owned by Vestcode Games.
TycoonENsupermarketmanagementco-op
Retail Rush Tycoon is a tycoon game created on 2024-09-16. It has recorded 597,019 lifetime visits, 4,309 favorites, and a 74% like percentage. Currently, zero users are playing. The experience focuses on building and managing a supermarket empire, allowing players to stock shelves, serve customers, and upgrade their store to maximize profits.
Description (written by the developer; not a statement by this register)
Welcome to Retail Rush Tycoon! Build and manage your own thriving supermarket empire! Stock your shelves with a wide variety of items to attract more customers, earn money, and grow your business. Keep your inventory full and upgrade your store regularly to maximize profits. 🛒🛒🛒🛒🛒 Key Features: 🏗 Customize and expand your own supermarket. 🛍 Purchase and stock a variety of products. 💵 Run the cash register and serve your customers. 🚀 Unlock powerful upgrades to boost your store’s performance. New Updates: 👥 2-Player Mode: Play together with a friend and build your store as a team! ✨ Rarity System: Your products now come in 5 rarities: Common, Uncommon, Rare, Epic, and Legendary. Higher rarity = more money per sale! 👍 Like and favorite the game to stay up to date with the latest features and improvements!
Last updated by the developer 30 Dec 2025, 08:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 19:47 | 74 | no change |
| 14 Aug 2026, 19:38 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.