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Retail Rush Tycoon

Retail Rush Tycoon

A Roblox experience owned by Vestcode Games.

TycoonENsupermarketmanagementco-op

Retail Rush Tycoon is a tycoon game created on 2024-09-16. It has recorded 597,019 lifetime visits, 4,309 favorites, and a 74% like percentage. Currently, zero users are playing. The experience focuses on building and managing a supermarket empire, allowing players to stock shelves, serve customers, and upgrade their store to maximize profits.

Description (written by the developer; not a statement by this register)

Welcome to Retail Rush Tycoon! Build and manage your own thriving supermarket empire! Stock your shelves with a wide variety of items to attract more customers, earn money, and grow your business. Keep your inventory full and upgrade your store regularly to maximize profits. 🛒🛒🛒🛒🛒 Key Features: 🏗 Customize and expand your own supermarket. 🛍 Purchase and stock a variety of products. 💵 Run the cash register and serve your customers. 🚀 Unlock powerful upgrades to boost your store’s performance. New Updates: 👥 2-Player Mode: Play together with a friend and build your store as a team! ✨ Rarity System: Your products now come in 5 rarities: Common, Uncommon, Rare, Epic, and Legendary. Higher rarity = more money per sale! 👍 Like and favorite the game to stay up to date with the latest features and improvements!

Last updated by the developer 30 Dec 2025, 08:14 UTC.

0
playing (measured 10 Aug 2026, 21:32 UTC)
597,019
lifetime visits
74%
liked (1,926 👍 / 681 👎)
4,307
favourites (7.2 per 1k visits)
16 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Employee
36 R$
Double Customer
36 R$
Decoration & Self Checkout Pass
36 R$
Double Diamonds
36 R$
Double Money
36 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sold 5 items303,790 · 0.00% win
Sold 500 items · other29,772 · 0.00% win
Sold 5.000 items · collection1,369 · 0.00% win
Sold 50.000 items · collection66 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:4774no change
14 Aug 2026, 19:3874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.