Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
RNG Simulator

RNG Simulator

A Roblox experience owned by RNG Experience.

SimulatorENRNG mechanicsPet collectionIncremental upgrades

RNG Simulator is a simulator experience created on 2024-09-16. It has recorded 1,439,530 lifetime visits and 48,349 favorites. The game holds a 78% like percentage. Currently, zero users are playing. The description highlights mechanics involving rolling, upgrading, and collecting pets.

Description (written by the developer; not a statement by this register)

🍀 RNG Simulator — roll, upgrade, and bend the odds! Every move is a dice roll 🎲. Stack upgrades, hatch pets, and chase insane luck while the Random Number Generator calls the shots. Can you turn a 1-in-10,000 into a win? What you’ll do Roll-to-progress 🔄: Advance by rolling, earning boosts. Hatch & collect pets 🐾: x1/x3 hatch, auto-delete filters, rarity % (with secret ??? finds). Upgrade everything 📈: Luck, multipliers, and more for bigger rolls and faster gains. Limited-time Merchant 🛒: Grab rotating stock before it’s gone. Events & challenges 🎯: Beat quests, chase secrets, and climb leaderboards. Will you embrace the chaos and become the ultimate incremental champion? Roll the dice and find out! Playable on: PC • Mobile • Tablet • Console Genres: Incremental, Idle, RNG, Simulation, Strategy Tags: RNG, Upgrades, Pets, Eggs, Prestige, Merchant, Secrets, Random Events

Last updated by the developer 25 Jun 2026, 20:25 UTC.

0
playing (measured 10 Aug 2026, 19:19 UTC)
1,439,530
lifetime visits
78%
liked (3,420 👍 / 959 👎)
48,328
favourites (33.6 per 1k visits)
16 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+8 Pet Equip
1,799 R$
+4 Pet Equip
799 R$
x2 Cash
299 R$
x2 Luck
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7814 August 2026 — 78 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:5178no change
14 Aug 2026, 12:3678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.