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πŸš€ Rocket Playground

πŸš€ Rocket Playground

A Roblox experience owned by Stones & Pebbles.

Sandbox & buildingENsandboxspace explorationphysics-based movement

Description (written by the developer; not a statement by this register)

πŸš€ Rocket Playground Once you reach around 1m studs everything starts to go crazy. I like to call it the "Roblox Farlands" (20 Likes for update) Credits: @StoneW4ll: Main dev, Builder, Scripter, UI Design @BorshikDeadOfGames: Scripter (and some other things) @ReiaxRBLX: Built some stuff @PeterGriefingReal: Made a thumbnail Tags (ignore) Rocket, Rocket Playground, Fun, Sandbox, Game, New, Color, Simulator, Why are you reading the tags, Update, Korblox, Headless, Rocket, Space, Fly into space, Space Ship, House, Classic, Rocket Playground, Launch, Rocket, Rocket, New, Pls donate, DOORS, Colorful, Obby, Rocket Ship, Rocket, Rocket, Rocket, Rocket, Rocket, Rocket, Rocket, Rocket, Rocket, Playground

Last updated by the developer 30 Dec 2024, 17:02 UTC.

0
playing (measured 13 Aug 2026, 02:53 UTC)
5,390
lifetime visits
90%
liked (19 πŸ‘ / 2 πŸ‘Ž)
407
favourites (75.5 per 1k visits)
16 September 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

FASTEST ROCKET
75 R$
2X SPEED
49 R$
Donation!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome2,426 Β· 0.00% win
10k Studs Β· progression1,992 Β· 0.00% win
Click da thingy Β· other11 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.