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NO STOP OBBY

NO STOP OBBY

A Roblox experience owned by float x vipsem.

ObbyENparkourhard difficultylava hazards

Description (written by the developer; not a statement by this register)

In this obby, you are NOT allowed to STOP moving! That's right, if you STOP moving, you will DIE! Not even 1% of people have what it takes to win, do you have what it takes to overcome all the obby stages? CONTROLS (Computer, Console): -Reset Character (R, Y) -Shiftlock (Shift) tags: obby, no stop, NO STOP OBBY, platformer, obstacle course, parkour, difficulty chart, tower, hard, impossible, dco, lava, wraparound

Last updated by the developer 30 Aug 2025, 20:26 UTC.

0
playing (measured 13 Aug 2026, 01:20 UTC)
118,764
lifetime visits
53%
liked (81 👍 / 71 👎)
136
favourites (1.1 per 1k visits)
16 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
799 R$
Magic Carpet
399 R$
Infinite Jump Coil
349 R$
Grapple Hook
299 R$
Fusion Coil
239 R$
Gravity Coil
149 R$
Speed Coil
129 R$
Radio
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome97,034 · 0.00% win
Beat Zone 1 · progression34,970 · 0.00% win
Beat Zone 2 · progression14,400 · 0.00% win
Beat Zone 3 · progression5,773 · 0.00% win
Beat Zone 4 · progression2,577 · 0.00% win
Beat Zone 5 · progression1,346 · 0.00% win
Beat Zone 6 · progression573 · 0.00% win
Beat Zone 7 · progression224 · 0.00% win
Beat Zone 8 · progression0 · 0.00% win
Beat Zone 9 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.