Thoughts to Reality
A Roblox experience owned by A Bored Person.
HorrorENasymmetrical horrorsurvivalobjective-based
Description (written by the developer; not a statement by this register)
◖ Thoughts to Reality ◗ ━━━━━━━━━ One player becomes the Thinker. Everyone else becomes Survivors. Survivors must complete objectives, escape, and survive the Thinker’s hunt. As reality begins to shift, unpredictable events and dangerous challenges emerge. The Thinker must hunt, capture, and eliminate the Survivors using the powers gained throughout the round. Every round is different. Adapt, survive, or be consumed by reality. ━━━━━━━━━ ◖CONTRIBUTORS◗ Programmers: @RigCoil Icon/Thumbnail: @RigCoil Builders: @noenib2 UI Design: @RynDevEx ━━━━━━━━━━━ 👍 Like & Favorite the game to support the development! 🔔 Follow @RigCoil for updates and new features! 👥 Join the A Bored Person to support the community and earn future perks!
Last updated by the developer 22 Jul 2026, 09:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 17:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.