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Airport Line Simulator

Airport Line Simulator

A Roblox experience owned by Super Tycoon Studios!.

SimulatorENairporttravelsimulator

Airport Line Simulator is a simulator experience created on 2024-09-17. It has accumulated 1,097,760 lifetime visits and 78,840 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The description indicates players wait in line to board a plane for a break on Robo Island. The experience supports PC, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

🏝️ - Wait your turn in line to board the plane. You have been overworking for many days at your workplace. You finally decided to take a break for a change in environment. Board the plane and fly to robo island and enjoy a break there. ⭐- Favorite and leave a 👍like for more endings and updates! Game is supported on all platforms PC 🖥️, mobile 📱, tablet 📟, and console 🎮

Last updated by the developer 5 Oct 2025, 14:29 UTC.

0
playing (measured 10 Aug 2026, 21:08 UTC)
1,097,760
lifetime visits
80%
liked (2,542 👍 / 639 👎)
78,830
favourites (71.8 per 1k visits)
17 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
89 R$
Auto Cut
49 R$
x2 XP
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome844,041 · 0.00% win
Done · other247,466 · 0.00% win
First in queue · other2,267 · 0.00% win
Cut in line · other310 · 0.00% win
Met the devs · social231 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.