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Take the Edge Off (BETA) 17+

Take the Edge Off (BETA) 17+

A Roblox experience owned by Take the Edge Off.

Social & hangoutENhangoutjazzvenice

Description (written by the developer; not a statement by this register)

Take the Edge Off Welcome to the official community for Take the Edge Off, a unique hangout game set in a jazz-infused Venice, Italy. Our game is currently in development, but we've poured our hearts into creating a truly relaxing and soulful experience. Join our community to get exclusive sneak peeks, see behind-the-scenes content, and be the first to know when we release. We're building more than just a game—we're building a community. We can't wait to see you in the canals! Key Functions - (Button K to open shop menu) (Button R to put down a drink - you have to look at a cupholder) (Button Q to pass a drink - you have to look at a player between 0-9 studs)

Last updated by the developer 29 Jul 2026, 21:21 UTC.

0
playing (measured 15 Aug 2026, 09:34 UTC)
824
lifetime visits
92%
liked (12 👍 / 1 👎)
18
favourites (21.8 per 1k visits)
17 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 09:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Automatic Custom Recipe maker
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Take the Edge off · welcome75 · 0.00% win
You have found me... Once again... · secret6 · 0.00% win
You have found me... · secret3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.