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Hotel Destroyer

Hotel Destroyer

A Roblox experience owned by BreadGames Community.

SimulatorENdestructionphysicshammer

Hotel Destroyer is a simulator experience created on 2024-09-17. The game currently has 44 players online. It has accumulated 20,678,091 lifetime visits, 545,992 favorites, and a 94% like percentage. The description highlights destruction mechanics involving hammers and explosives.

Description (written by the developer; not a statement by this register)

[💥] Hotel Destroyer - a simulation of destruction! Break into the Hotel, smash everything with a hammer, blow up explosive bombs, and leave only ruins behind. Update: Bug Fixes [Apr 7] • StickBomb Fix. • Bug Fixes. • Tags: Destroy Hotel, Hotel destroyer, Hotel

Last updated by the developer 27 Jul 2026, 22:52 UTC.

44
playing (measured 10 Aug 2026, 14:08 UTC)
20,678,091
lifetime visits
94%
liked (21,295 👍 / 1,357 👎)
546,617
favourites (26.4 per 1k visits)
17 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0849first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[💥OP] Nuke Grenade
199 R$
[💥OP] NUKE
179 R$
[💥] AirStrike
119 R$
[💥] METEOR
119 R$
[💥] Classic Rocket
99 R$
[✨] JETPACK
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5 Minutes! · progression5,271,091 · 73.9% win
Welcome! · welcome3,573,826 · 100.0% win
15 Minutes! · other2,363,165 · 43.3% win
30 Minutes! · progression985,744 · 27.8% win
1 Hour! · other312,080 · 14.0% win
1,000 Parts · progression66,117 · 100.0% win
10,000 Parts · progression47,837 · 100.0% win
100K Parts · progression22,460 · 42.9% win
1M Parts · progression870 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked12 September 2026 — 94 % liked22 September 2026 — 94 % liked2 October 2026 — 94 % liked12 October 2026 — 94 % liked22 October 2026 — 94 % liked1 November 2026 — 94 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:0794no change
22 Oct 2026, 17:0594no change
12 Oct 2026, 17:0394no change
2 Oct 2026, 17:0294no change
22 Sept 2026, 17:0094no change
12 Sept 2026, 16:5394no change
2 Sept 2026, 16:5194no change
23 Aug 2026, 16:3694no change
13 Aug 2026, 16:3194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.