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Hotel Destroyer

Hotel Destroyer

A Roblox experience owned by BreadGames Community.

SimulatorENdestructionphysicshammer

Hotel Destroyer is a simulator experience created on 2024-09-17. The game currently has 44 players online. It has accumulated 20,678,091 lifetime visits, 545,992 favorites, and a 94% like percentage. The description highlights destruction mechanics involving hammers and explosives.

Description (written by the developer; not a statement by this register)

[💥] Hotel Destroyer - a simulation of destruction! Break into the Hotel, smash everything with a hammer, blow up explosive bombs, and leave only ruins behind. Update: Bug Fixes [Apr 7] • StickBomb Fix. • Bug Fixes. • Tags: Destroy Hotel, Hotel destroyer, Hotel

Last updated by the developer 27 Jul 2026, 22:52 UTC.

44
playing (measured 10 Aug 2026, 14:08 UTC)
20,678,091
lifetime visits
94%
liked (21,031 👍 / 1,337 👎)
546,108
favourites (26.4 per 1k visits)
17 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0849first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[💥OP] Nuke Grenade
199 R$
[💥OP] NUKE
179 R$
[💥] AirStrike
119 R$
[💥] METEOR
119 R$
[💥] Classic Rocket
99 R$
[✨] JETPACK
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5 Minutes! · progression5,223,950 · 60.2% win
Welcome! · welcome3,491,859 · 100.0% win
15 Minutes! · other2,336,617 · 27.6% win
30 Minutes! · progression969,998 · 13.7% win
1 Hour! · other302,868 · 8.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3694no change
13 Aug 2026, 16:3194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.