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Kill Streak Battles⚔️

Kill Streak Battles⚔️

A Roblox experience owned by Hallow's Studios.

Fighting & PvPENcombatkillstreak mechanicslap battles inspired

Description (written by the developer; not a statement by this register)

Welcome to Kill Streak Battles! Engage in epic sword battles where your killstreak determines your power! The higher your killstreak, the faster and stronger you become. Inspired by slap battles this game is available on PC, tablet, phone, and console. Exploiting will get you permanently banned. Do not risk injecting ANY executor. I do not own any sounds/music in this game. If it is copyrighted, it is not my fault. Thank you for Playing and have fun! (Inspired by: Slap Battles, Killstreak Chaos, Slap Battles Killstreak Glove, Sword fight on the heights, Ability Wars, Slap Battles: Killstreak edition.)

Last updated by the developer 14 Aug 2026, 20:34 UTC.

0
playing (measured 15 Aug 2026, 15:34 UTC)
2,130
lifetime visits
97%
liked (31 👍 / 1 👎)
104
favourites (48.8 per 1k visits)
17 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Damage
300 R$
VIP
199 R$
2X DAMAGE
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played The Game! · welcome322 · 0.00% win
You met an Owner! · other162 · 0.00% win
Killed The Owner · other48 · 0.00% win
10 KILLS · other19 · 0.00% win
75 KILLS · other18 · 0.00% win
175 KILLS17 · 0.00% win
250 KILLS · progression17 · 0.00% win
25 KILLS · progression17 · 0.00% win
500 KILLS · progression17 · 0.00% win
50 KILLS · progression17 · 0.00% win
100 KILLS · progression17 · 0.00% win
1K KILLS · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9718 August 2026 — 97 % liked28 August 2026 — 97 % liked18 October 2026 — 97 % liked18 August 202618 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 03:3197no change
28 Aug 2026, 20:2097no change
18 Aug 2026, 19:5197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.