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TOILET SIMULATOR

TOILET SIMULATOR

A Roblox experience owned by Aetherian Realm.

SimulatorRUidlerebirthcosmetics

Description (written by the developer; not a statement by this register)

🐰Добро пожаловать в симулятор туалета! 🚽 Попытайся получить силу! 💨 Получите перерождение! 🚀 Используйте зелья и усиления, чтобы стать ОП! 💸 Купите редкие скины для унитаза за заработанные деньги! 🏆 Станьте No1 в таблице лидеров! 💾 Все данные сохраняются автоматически! 📜 Присоединяйтесь к группе, чтобы получать подарок каждые 12 часов! 💜Новое игровое обновление будет - скоро

Last updated by the developer 9 Jun 2025, 19:44 UTC.

0
playing (measured 12 Aug 2026, 06:21 UTC)
432
lifetime visits
62%
liked (8 👍 / 5 👎)
3
favourites (6.9 per 1k visits)
17 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Fart
1,699 R$
Ultra Lucky
849 R$
+6 equio
799 R$
Super Lucky
550 R$
vip
349 R$
X2 WINS
299 R$
x2 Fart Speed
279 R$
X2 FART
249 R$
50 Storage
239 R$
x2 Rebirth
169 R$
Triple Hatch
150 R$
lucky
119 R$
Teleports
79 R$
25 Storage
49 R$
+1 equep
18 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome216 · 0.00% win
zone 2 · progression66 · 0.00% win
zone 3 · progression62 · 0.00% win
zone 4 · progression39 · 0.00% win
zone 5 · progression35 · 0.00% win
zone 10 · progression26 · 0.00% win
zone 11 · progression19 · 0.00% win
zone 13 · progression12 · 0.00% win
zone 15 · progression11 · 0.00% win
zone 14 · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.