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Airport Line Simulator ✈️

Airport Line Simulator ✈️

A Roblox experience owned by Spark Point Studios.

SimulatorENsimulationwaitingtravel

Airport Line Simulator ✈️ is a simulator experience created on 2024-09-17. The game has accumulated 1,214,435 lifetime visits and 136,038 favorites. Currently, zero users are playing. The title holds a 57% like percentage. It is accessible across PC, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

✈️ - Wait in line for your turn to board the plane Enter the magnificent world of waiting in line to board your flight. But this isn’t just a regular line, your journey to catch your flight will have twists and turns. This experience will be an interesting challenge for you to face, will you be able to catch your flight? ⭐ - Like and Favorite the game for future Updates and Rewards! Game is supported on all platforms: PC 🖥️, Mobile 📱, Tablet 📟, and Console 🎮

Last updated by the developer 23 Oct 2024, 01:22 UTC.

0
playing (measured 11 Aug 2026, 04:50 UTC)
1,214,435
lifetime visits
57%
liked (583 👍 / 434 👎)
136,008
favourites (112.0 per 1k visits)
17 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Cut
329 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome988,167 · 0.00% win
Cut in line · other572,399 · 0.00% win
First in line · other244,656 · 0.00% win
First Flight · progression208,736 · 0.00% win
100 Cuts · progression1,438 · 0.00% win
250 Cuts · progression73 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5714 August 2026 — 57 % liked23 October 2026 — 57 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:4657no change
14 Aug 2026, 14:0157first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.