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Robux Simulator

Robux Simulator

A Roblox experience owned by Recreation Revelation.

Description (written by the developer; not a statement by this register)

(This is a remade version of the classic "Robux Simulator") Get rich! In Robux Simulator, collect piles of Robux scattered around the map to grow bigger and stronger! The more you collect, the more your avatar levels up — unlocking awesome hats! 💰 Collect Robux to grow massive 🌎 Explore new areas as you level up 🔥 Compete on the leaderboards to become the ultimate Robux king! Are you ready to become the richest player in Roblox? Tags: Simulator, robux, grow, hats, multiplayer, fun, collecting, big, explore, rich, kill.

Last updated by the developer 19 Jul 2025, 01:21 UTC.

0
playing (measured 11 Aug 2026, 00:49 UTC)
292
lifetime visits
88%
liked (7 👍 / 1 👎)
4
favourites (13.7 per 1k visits)
17 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Robux
200 R$
x2 Health
150 R$
x2 Strength
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Robux · collection44 · 0.00% win
1,000 Robux · collection18 · 0.00% win
2,500 Robux · collection10 · 0.00% win
5,000 Robux · collection9 · 0.00% win
10,000 Robux · collection7 · 0.00% win
50,000 Robux · collection6 · 0.00% win
25,000 Robux · collection6 · 0.00% win
100,000 Robux · collection5 · 0.00% win
250,000 Robux · collection4 · 0.00% win
500,000 Robux · collection3 · 0.00% win
1,000,000 Robux · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.