[NEW] Emergency Room Line Simulator
A Roblox experience owned by Wildfire Entertainment.
SimulatorENqueue simulationpay-to-win mechaniccompetitive racing
Description (written by the developer; not a statement by this register)
🚑 You’ve arrived at the ER, but the line is endless! ⏳ Every second counts, and your goal is to get seen first. 💉 Use your hard-earned cash 💸 to cut ahead of others and race your way to the front. The more you pay, the faster your turn comes. 🏃♀️💨 Can you outspend and outmaneuver everyone else, or will you be stuck waiting forever? 🏥💰 Features: 💸 Spend money to cut in line! 🚶♂️ Race against others to be first! Update Log: 🆕 Added new "Express Pass" for even faster cuts! 💵 Increased cash rewards for quicker progress. 🏆 New leaderboard to see who's the best at cutting in line! 🔧 Bug fixes and performance improvements. 😎 Outsmart everyone to win!
Last updated by the developer 14 Jun 2026, 13:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 01:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.