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[🎙️] RAP ZONE

[🎙️] RAP ZONE

A Roblox experience owned by B2 Production.

RoleplayENrap battleavatar customizationmusic studio

[🎙️] RAP ZONE is a roleplay experience created on 2024-09-18. It currently has 52 players and 4,492,519 lifetime visits. The game holds 14,670 favorites and an 84% like percentage. Features include an avatar editor, emotes, rapper skins, music studios, and a rap battle room.

Description (written by the developer; not a statement by this register)

v2.05.20 Customize your avatar with a complete editor: • Emotes / dances • Avatar editor • Items / tools • Rapper skins And several music studios are available, as well as a rap battle room! Want more info or to stay up-to-date with the game? Join our Roblox group; everything is shared there.

Last updated by the developer 20 Jul 2026, 14:43 UTC.

52
playing (measured 10 Aug 2026, 18:34 UTC)
4,492,519
lifetime visits
85%
liked (2,663 👍 / 486 👎)
16,305
favourites (3.6 per 1k visits)
18 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:3479first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hoverboard 🛹
899 R$
Lime Aura
699 R$
VIP 👑
350 R$
Beats Library 🎵
300 R$
Boombox 🎶
250 R$
Push tool 🫸
200 R$
Voice Mod 🎤
150 R$
Custom Profil 🖌️
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome !!1,389,995 · 100.0% win
Meet the Owner 👑 · other768 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.514 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 84 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:3885no change
13 Oct 2026, 02:3785+1
3 Oct 2026, 02:3784-1
23 Sept 2026, 02:3685no change
13 Sept 2026, 02:3685+1
3 Sept 2026, 02:3584no change
24 Aug 2026, 02:3484no change
14 Aug 2026, 02:3484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.