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Capybara Clicker! 🍊

Capybara Clicker! 🍊

A Roblox experience owned by DEAR.CUPID.

Clicker & idleENidleincrementalanimal

Capybara Clicker! 🍊 is a clicker-idle experience created on September 18, 2024. It has accumulated 1,085,568 lifetime visits and 6,408 favorites. The title holds a 97% like percentage. Currently, zero users are playing. The game functions as an incremental clicker with upgrade and rebirth mechanics.

Description (written by the developer; not a statement by this register)

😎 Chill like a Capybara. Relax in this full UI idle clicker incremental game, a spin-off of the popular Cookie Clicker! 🐾 Click on the super cuuuute Capybara 🔨 Upgrade for more Clicks ⭐️ Rebirth ✨ Collect Skins 🏅 Earn Milestone Badges 🏆 Become the best Capybara Clicker! 🍊Join our Group for free Auto Clicker! https://www.roblox.com/groups/15620749/DEAR-CUPID#!/about 🤍 Released September 21st, 2024 Ignore Tags: clicker, tapper, rng, cookie clicker, simulator, tycoon, capybara, evolution, master, champion

Last updated by the developer 24 Nov 2025, 13:59 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
1,085,568
lifetime visits
97%
liked (14,818 👍 / 481 👎)
6,403
favourites (5.9 per 1k visits)
18 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Unicorn Skin
2,400 R$
Unicorn Skin
599 R$
Premium Enchant Slot
199 R$
TRIPLE Rebirths
169 R$
TRIPLE Upgrade Boost
129 R$
Critical Clicks
99 R$
TRIPLE Clicks
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!! · welcome316,857 · 100.0% win
1aa Clicks · other154,449 · 0.00% win
1ba Clicks · other6,852 · 57.1% win
1ca Clicks · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:4897no change
13 Oct 2026, 17:4797no change
3 Oct 2026, 17:4697no change
13 Sept 2026, 17:0697no change
3 Sept 2026, 17:0397no change
14 Aug 2026, 14:5197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.