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Breathing Corpses [ALPHA]

Breathing Corpses [ALPHA]

A Roblox experience owned by The doo doo lair.

HorrorENhorrorsurvivalalpha

Description (written by the developer; not a statement by this register)

I hear it, it's hunting me, i can't see it, what do i do, i'm doomed. (GAME IS IN EARLY ALPHA, EXPECT BUGS AND WIP CONTENT) ICON MODEL IS NOT IN THE GAME YET!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (NOTE: sound design is not final so please ignore the terrible sounds from the toolbox) Devs: @Ultima_oof: Main scripter, Co-Owner. @Draquit_ultimate: Modeler, Builder, UI, Animator, concept artist. @SeraphicVirtue: Composer (music is currently still being made) tags so people can actually find this (ignore): Survival, Horror, Horror-Survival

Last updated by the developer 22 Aug 2026, 16:30 UTC.

0
playing (measured 22 Aug 2026, 20:03 UTC)
3,051
lifetime visits
89%
liked (16 👍 / 2 👎)
35
favourites (11.5 per 1k visits)
18 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 20:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nightvision goggles
200 R$
cucaracha
150 R$
1.5x points
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ALPHA player · other2,441 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.