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be FAT🤤🍔

be FAT🤤🍔

A Roblox experience owned by Carbon Creations - Gaming.

SimulatorENeatingsize-growthcasual

be FAT🤤🍔 is a simulator experience created on 2024-09-18. It has recorded 20,441,066 lifetime visits and 211,971 favorites. Currently, 12 players are active. The game holds a 73% like percentage. Updates include a Heaven World, six auras, and a tutorial. Premium users receive a permanent size increase. The description notes a tribute to CaseOh and warns against exploiting.

Description (written by the developer; not a statement by this register)

become FATTEST and EAT others as you roll around! please don't eat the game 😭 📰 UPDATE 5: 🌎 HEAVEN World! 🔥 6 Auras 🗣️ Tutorial 🔨 Bug Fixes Premium players get +5% size forever! For my King of Streaming, CaseOh 👑 WARNING: ANY FORM OF EXPLOITING WILL RESULT IN A BAN!

Last updated by the developer 2 Jun 2026, 10:54 UTC.

12
playing (measured 10 Aug 2026, 15:17 UTC)
20,441,066
lifetime visits
73%
liked (49,414 👍 / 18,328 👎)
213,811
favourites (10.5 per 1k visits)
18 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:176first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BLACKHOLE (10X)
3,999 R$
Troll + Revenge Immunity
799 R$
VIP FOREVER
799 R$
Double Size!
399 R$
Double Money!
399 R$
2x Magnet
199 R$
2x Auras Equipped
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome13,445,852 · 100.0% win
100K Size! · progression6,483,926 · 100.0% win
1M Size! · progression1,820,294 · 35.9% win
World 2 · progression722,859 · 14.7% win
THE BIGGEST · other4,059 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked2 September 2026 — 73 % liked12 September 2026 — 73 % liked22 September 2026 — 73 % liked2 October 2026 — 73 % liked12 October 2026 — 73 % liked22 October 2026 — 73 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:0673no change
12 Oct 2026, 17:0573no change
2 Oct 2026, 17:0473no change
22 Sept 2026, 17:0273no change
12 Sept 2026, 17:0173no change
2 Sept 2026, 16:5273no change
23 Aug 2026, 16:3773no change
13 Aug 2026, 16:3373first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.