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CRAFTYCORN BARRY'S PRISON RUN [ESCAPE]

CRAFTYCORN BARRY'S PRISON RUN [ESCAPE]

A Roblox experience owned by Lumen Works.

AdventureENescapearcadepuzzle

CRAFTYCORN BARRY'S PRISON RUN [ESCAPE] is an adventure experience created on 2024-09-18. It has recorded 2,138,524 lifetime visits and 34,309 favorites. The current player count is 0. The game holds a 41% like percentage.

Description (written by the developer; not a statement by this register)

An exciting arcade game where the player takes on the role of a cunning character named CraftyCorn, who has to escape from the most guarded prison. In this fast-paced game, you'll need to use not only your speed and agility, but also your wits to evade guards, solve puzzles, and plot your way to freedom.

Last updated by the developer 2 Dec 2025, 02:28 UTC.

0
playing (measured 14 Aug 2026, 10:35 UTC)
2,138,524
lifetime visits
41%
liked (151 👍 / 218 👎)
34,310
favourites (16.0 per 1k visits)
18 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UltimateBundle
1,500 R$
GodBlaster
350 R$
GodMode
350 R$
Taser
300 R$
Telekenesis
300 R$
Jetpack
250 R$
JumpBoost
200 R$
GrappleGun
200 R$
Char2
199 R$
Char1
199 R$
SpeedBoost
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escape: WELCOME · welcome1,035,306 · 100.0% win
Escape: WINNERS BADGE (EASY) · progression50,729 · 0.00% win
Escape: WINNERS BADGE (HARD) · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4114 August 2026 — 41 % liked24 August 2026 — 41 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:3641no change
14 Aug 2026, 10:3541first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.