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LEAHS UGC! [HEADLESS & MORE!]

LEAHS UGC! [HEADLESS & MORE!]

A Roblox experience owned by Leahs UGC.

Social & hangoutENUGC ShowcaseRoleplayAvatar Items

Description (written by the developer; not a statement by this register)

🎀 Welcome to Leahs UGC! Where you can get Headless, Korblox & MORE! 🧸 Please be respectful in the game to others. 🧁 Please do not use any inappropriate language against other people. TAGS: [IGNORE!]: Headless, Korblox, SSHF, Leahs UGC, UGC, SKOTN, Super Super Happy Face, Headless Horseman, Korblox Deathspeaker, Real, Headless, Korblox, SSHF, Leahs UGC, UGC, SKOTN, Super Super Happy Face, Headless Horseman, Korblox Deathspeaker, Real, Headless, Korblox, SSHF, Leahs UGC, UGC, SKOTN, Super Super Happy Face, Headless Horseman, Korblox Deathspeaker, Real, Headless, Korblox, SSHF, Leahs UGC, UGC, SKOTN, Super Super Happy Face, Headless Horseman, Korblox Deathspeaker, Real, Headless, Korblox, SSHF, Leahs UGC, UGC, SKOTN, Super Super Happy Face, Headless Horseman, Korblox Deathspeaker, Real, Headless, Korblox, SSHF, Leahs UGC, UGC, SKOTN, Super Super Happy Face, Headless Horseman. PS: This is only for roleplay, everything purchased in THIS game cannot be used outside of it.

Last updated by the developer 21 Sept 2024, 11:17 UTC.

0
playing (measured 20 Aug 2026, 08:05 UTC)
592
lifetime visits
83%
liked (5 👍 / 1 👎)
2
favourites (3.4 per 1k visits)
19 September 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 08:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

YOU PLAYED! · welcome259 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.