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Just Hold On!

Just Hold On!

A Roblox experience owned by Fabuss254.

MinigamesENconveyor beltsurvivalobstacle course

Just Hold On! is a minigame created on 2024-09-19. It has 1,637,417 lifetime visits and 16,895 favorites. The experience holds an 87% like percentage. Currently, zero users are playing. The description notes the game is in early beta with potential bugs.

Description (written by the developer; not a statement by this register)

🚨 THIS GAME IS STILL IN EARLY BETA, EXPECT BUGS AND UNSTABLE GAMEPLAY REPORT ALL FEEDBACK TO THE TEAM 🚨 🔒 USE SHIFT LOCK FOR A BETTER EXPERIENCE 🔒 🏃‍♂️ Get ready for a fast-paced, chaotic adventure where only the strongest will survive the deadly conveyor belt! Your goal? Stay on as long as possible and outlast everyone else to claim victory. It’s intense, unpredictable, and hilariously fun. Good luck—you’ll need it! 🍌 Watch out for the bananas!! 👍 Leave a like if you enjoy the game. (And unlock community wide codes 👀) 📝 Join our group to receive some extras down the line. ⚠️ Attention Content Creators! Planning to record or stream? Don’t forget to enable Content Creator Mode in the settings to remove copyrighted music tracks. Protect your content and keep the good vibes going! 🎥🎵 Made with ❤️ by Fabuss254 CREDITS: - Main Developer | @Fabuss254 - Icon | @ValericDSGN - Thumbnail art & some ingame icons | @AFRMation - some ingame icons | @VENDETTAVOXX

Last updated by the developer 1 May 2026, 14:51 UTC.

0
playing (measured 10 Aug 2026, 19:21 UTC)
1,637,417
lifetime visits
87%
liked (8,279 👍 / 1,236 👎)
16,894
favourites (10.3 per 1k visits)
19 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Perks Unlocked
2,999 R$
Private Server Admin
799 R$
Double Coins
499 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome642,767 · 100.0% win
Why are you in there?! · secret577,106 · 0.00% win
Getting started! · welcome381,809 · 0.00% win
Still Standing! · progression187,556 · 0.00% win
I'm the best... maybe? · other183,298 · 0.00% win
Belt Boss! · progression38,282 · 0.00% win
Riding the Chaos! · other13,333 · 0.00% win
What, Still Here? · other7,583 · 0.00% win
Everyone knows me! · other274 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:5087no change
24 Aug 2026, 11:3087no change
14 Aug 2026, 11:2387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.