Just Hold On!
A Roblox experience owned by Fabuss254.
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Just Hold On! is a minigame created on 2024-09-19. It has 1,637,417 lifetime visits and 16,895 favorites. The experience holds an 87% like percentage. Currently, zero users are playing. The description notes the game is in early beta with potential bugs.
Description (written by the developer; not a statement by this register)
🚨 THIS GAME IS STILL IN EARLY BETA, EXPECT BUGS AND UNSTABLE GAMEPLAY REPORT ALL FEEDBACK TO THE TEAM 🚨 🔒 USE SHIFT LOCK FOR A BETTER EXPERIENCE 🔒 🏃♂️ Get ready for a fast-paced, chaotic adventure where only the strongest will survive the deadly conveyor belt! Your goal? Stay on as long as possible and outlast everyone else to claim victory. It’s intense, unpredictable, and hilariously fun. Good luck—you’ll need it! 🍌 Watch out for the bananas!! 👍 Leave a like if you enjoy the game. (And unlock community wide codes 👀) 📝 Join our group to receive some extras down the line. ⚠️ Attention Content Creators! Planning to record or stream? Don’t forget to enable Content Creator Mode in the settings to remove copyrighted music tracks. Protect your content and keep the good vibes going! 🎥🎵 Made with ❤️ by Fabuss254 CREDITS: - Main Developer | @Fabuss254 - Icon | @ValericDSGN - Thumbnail art & some ingame icons | @AFRMation - some ingame icons | @VENDETTAVOXX
Last updated by the developer 1 May 2026, 14:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 13:50 | 87 | no change |
| 24 Aug 2026, 11:30 | 87 | no change |
| 14 Aug 2026, 11:23 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.