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Obby But Gets Harder

Obby But Gets Harder

A Roblox experience owned by XD Obby Games.

ObbyENparkourdifficulty curveprogression

Obby But Gets Harder is an obby genre experience created on 2024-09-19. It currently has 2 players online and 1,556,802 lifetime visits. The title holds 178,596 favorites and maintains a 56% like percentage. The game features 223 stages with progress saving and ranking systems.

Description (written by the developer; not a statement by this register)

😁 Hey, welcome to Obby But Gets Harder 😡 This game gets increasingly more difficult as you play and progress through it! 🤔 Are you one of the few who can beat this obby... or will you be like the rest, falling into the void and dying? - 223 stages 📊 - Saves progress 📂 - Really fun 😉 - Ranks to grind 🎉 🎉 Have fun! 💖 Made with love by @EmilioEnito and @DistortedPhysics

Last updated by the developer 30 Apr 2026, 17:35 UTC.

2
playing (measured 11 Aug 2026, 01:46 UTC)
1,556,802
lifetime visits
56%
liked (711 👍 / 562 👎)
178,730
favourites (114.8 per 1k visits)
19 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
699 R$
Slap Glove
199 R$
Invincibility
199 R$
Fusion Coil
179 R$
Gravity Coil
119 R$
Speed Coil
99 R$
Rainbow Trail
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Obby or Die! · progression1,008,344 · 100.0% win
Wood Rank · progression1,007,993 · 100.0% win
Bronze Rank · other610,472 · 100.0% win
Iron Rank · other346,751 · 96.4% win
Gold Rank · progression166,126 · 66.7% win
Platinum Rank · other69,060 · 36.9% win
Sapphire Rank · other25,297 · 18.5% win
Ruby Rank · other2,298 · 1.0% win
Amethyst Rank · other1,823 · 1.0% win
Onyx Rank · other1,538 · 1.0% win
Master Rank · progression693 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5614 August 2026 — 56 % liked24 August 2026 — 56 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:5356no change
14 Aug 2026, 11:5256first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.