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Obby But Gets Harder

Obby But Gets Harder

A Roblox experience owned by XD Obby Games.

ObbyENparkourdifficulty curveprogression

Obby But Gets Harder is an obby genre experience created on 2024-09-19. It currently has 2 players online and 1,556,802 lifetime visits. The title holds 178,596 favorites and maintains a 56% like percentage. The game features 223 stages with progress saving and ranking systems.

Description (written by the developer; not a statement by this register)

😁 Hey, welcome to Obby But Gets Harder 😡 This game gets increasingly more difficult as you play and progress through it! 🤔 Are you one of the few who can beat this obby... or will you be like the rest, falling into the void and dying? - 223 stages 📊 - Saves progress 📂 - Really fun 😉 - Ranks to grind 🎉 🎉 Have fun! 💖 Made with love by @EmilioEnito and @DistortedPhysics

Last updated by the developer 30 Apr 2026, 17:35 UTC.

2
playing (measured 11 Aug 2026, 01:46 UTC)
1,556,802
lifetime visits
56%
liked (731 👍 / 568 👎)
179,419
favourites (115.2 per 1k visits)
19 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
699 R$
Slap Glove
199 R$
Invincibility
199 R$
Fusion Coil
179 R$
Gravity Coil
119 R$
Speed Coil
99 R$
Rainbow Trail
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Obby or Die! · progression1,014,618 · 100.0% win
Wood Rank · progression1,014,265 · 100.0% win
Bronze Rank · other615,528 · 75.0% win
Iron Rank · other350,599 · 37.5% win
Gold Rank · progression168,871 · 25.0% win
Platinum Rank · other70,700 · 0.00% win
Sapphire Rank · other26,133 · 12.5% win
Ruby Rank · other2,344 · 0.00% win
Amethyst Rank · other1,867 · 0.00% win
Onyx Rank · other1,576 · 0.00% win
Master Rank · progression707 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked24 August 2026 — 56 % liked3 September 2026 — 56 % liked13 September 2026 — 56 % liked23 September 2026 — 56 % liked3 October 2026 — 56 % liked13 October 2026 — 56 % liked23 October 2026 — 56 % liked2 November 2026 — 56 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 14:3656no change
23 Oct 2026, 14:3556no change
13 Oct 2026, 14:3456no change
3 Oct 2026, 14:3356no change
23 Sept 2026, 14:3356no change
13 Sept 2026, 14:1856no change
3 Sept 2026, 14:1756no change
24 Aug 2026, 11:5356no change
14 Aug 2026, 11:5256first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.