[UPD1🐍] Aether Adventure
A Roblox experience owned by heal things >:.
Fighting & PvPENanimecombatbeta
[UPD1🐍] Aether Adventure is a fighting-pvp experience created on 2024-09-19. The game has accumulated 2,521,682 lifetime visits and 18,814 favorites. Currently, 8 players are active. The title holds a 90% like percentage. Controls include keyboard and console options for combat mechanics such as dashing, blocking, and air combos.
Description (written by the developer; not a statement by this register)
Welcome to Aether Adventure! 🚨15K LIKES FOR NEXT CODE! 🚨 GAME IN BETA EXPECT BUGS! Aether Adventure is a game inspired by the most Anime 2X Drop Rates are AUTOMATICALLY applied every saturday-sunday 🖥️ PC Control : Q - Dash W²x - Run Holding Space While M1 - Air Combo M - Menu F - Block J - Aura G - Observation 🎮 Console Control : Skills - {DPadDown,DPadLeft,,DPadUp,DPadRight} Switching Tools - L2 UI Navigation - B (default navigation doesn't work) M1 - R2 Block - R1 Air Combo - A + R2 Aura - X Observation And ShiftLock - Y If you have any kind of bugs, please report them on the Community Server
Last updated by the developer 7 Aug 2026, 21:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:03 | 11 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 07:30 | 90 | no change |
| 24 Aug 2026, 07:23 | 90 | no change |
| 14 Aug 2026, 07:23 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.