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FOR:EST

FOR:EST

A Roblox experience owned by Astrion Enterprises.

HorrorENsurvival horrorforest settingleaderboards

Description (written by the developer; not a statement by this register)

[ THIS GAME IS IN BETA TEST PERIOD, EXPECT A LOT OF BUGS AND EVERYTHING TO CHANGE ] 👋 Welcome to a little walk in the Forest! May look peaceful in here, but, it isn't. Something, lurks in dark around you. So better be careful while walking at night! Or you'll be haunted. 🔍 FOR:EST is a horror game, inspired by game Chain and Rake. You are in a forest, chill and hangout at day, and try to survive the night. You can try to get a first place in a leaderboards, get money for playing the game and run away from a monster. ⭐️ Like the game and follow to know about updates and give support to game! Join group to get cool benefits. Controls: Left Shift - Run G - Whistle Z - Change camera modes V - Camera lock C - Crouch R - Ragdoll Credits: @skve1tyy - game owner, animator, builder, scripter & UI designer. @provcha - composer skve1tyy's group: https://www.roblox.com/communities/35691496/skve1tyy#!/about

Last updated by the developer 7 Jun 2025, 10:23 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
30,508
lifetime visits
93%
liked (600 👍 / 42 👎)
781
favourites (25.6 per 1k visits)
19 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tips
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome13,364 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.