(CC: BFT 2 IN JULY!) Chrono Clash: Battle for Time
A Roblox experience owned by CC: BFT.
Fighting & PvPENtime travelweapon collectionmultiplayer combat
Description (written by the developer; not a statement by this register)
In Chrono Clash: Battle for Time, players engage in thrilling battles where the ultimate prize is control over time itself. You’ll fight opponents in dynamic arenas, collecting Time that empower your character and unlock an array of incredible swords and zones. As you compete, you can customize your loadout with unique weapons, some with special abilities and stunning designs. From glowing energy blades to ancient swords with mystical powers, the arsenal adds depth to combat. In this fast-paced multiplayer experience, strategy and skill are key. Use skills and abilities to outmaneuver rivals and turn the tide of battle. With each victory, you’ll not only gain glory but also the chance to unlock even cooler weapons and enhance your gameplay. Get ready to clash for time—your destiny awaits! Legend has it that a free UGC will drop! 👀 Details of how to get are in-game! CODES: 10KVisits UGC Sovereign Blade of the Obsidian Night AND MORE! Made with ❤️ by XSxriptX & Darkarran
Last updated by the developer 15 Apr 2025, 23:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 01:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.