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[⚡ULTS] Marble Rumble

[⚡ULTS] Marble Rumble

A Roblox experience owned by Crab Shell Studio.

Fighting & PvPENmarbleboxingbrawler

[⚡ULTS] Marble Rumble is a fighting-pvp Roblox experience created on 2024-09-19. The game currently has 0 players online. It has accumulated 1,143,723 lifetime visits, 40,190 favorites, and a 77% like percentage.

Description (written by the developer; not a statement by this register)

Fight ⚔️, Win 🏆, Flex 😎 UNLEASH YOUR ULTIMATES ⚡ You are a marble with boxing gloves. Punch and battle other players in free-for-all combat to score knockouts, win matches, and show off epic gear. 🥊 Fight other players in close-range fast paced brawls 🎁 Unlock new Balls and Boxing Gloves 🌎 Explore awesome ball arenas! [💻 PC CONTROLS] [M1] - Attack [M2] - Heavy Attack [Q] - Ultimate [WASD] - Move [SPACE] - Jump [L-CTRL] - Toggle camera lock and free-cam mode [📱 MOBILE CONTROLS] Use the on-screen buttons for all actions [🎮 CONSOLE] Coming soon to XBOX and PLAYSTATION! LIKE the game and JOIN the community to never miss out on FUN! ❤️ If you are encountering bugs, try RESPAWNING! 🔥 Get ready to RUMBLE! 🔥 🛠️ This game is currently in BETA

Last updated by the developer 10 Aug 2026, 19:40 UTC.

0
playing (measured 11 Aug 2026, 01:05 UTC)
1,143,723
lifetime visits
77%
liked (1,033 👍 / 307 👎)
41,458
favourites (36.2 per 1k visits)
19 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

New Rumbler! · other653,094 · 100.0% win
Step into the Arena · welcome158,762 · 0.00% win
Heavy Hands · other122,161 · 0.00% win
First Victory · progression57,016 · 0.00% win
Warming Up · welcome50,842 · 0.00% win
Hard Hitter · other49,807 · 0.00% win
Power Seeker · other43,857 · 0.00% win
Brawler · other38,355 · 0.00% win
Podium Presence · other27,161 · 0.00% win
Unstoppable Force · other11,888 · 0.00% win
Overcharged · other6,550 · 0.00% win
Arena Expert · progression3,960 · 0.00% win
Enforcer · other2,569 · 0.00% win
Crowd Favorite · other706 · 0.00% win
Gladiator · other47 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked13 September 2026 — 77 % liked23 September 2026 — 77 % liked3 October 2026 — 77 % liked13 October 2026 — 77 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 17:1777no change
3 Oct 2026, 17:1677no change
23 Sept 2026, 17:1577no change
13 Sept 2026, 16:4577no change
3 Sept 2026, 16:3677no change
24 Aug 2026, 14:3077no change
14 Aug 2026, 14:2377first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.