Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[BETA] Checkpoint Madrid

[BETA] Checkpoint Madrid

A Roblox experience owned by Octavium.

RoleplayENmilitaryfaction-basedcity exploration

Description (written by the developer; not a statement by this register)

Checkpoint Madrid stands as the last line of defense, a beacon protecting the Octavian capital from enemy forces while processing thousands seeking a fresh start beyond its fortified walls. Behind the checkpoint lies a city filled with opportunities and dangers, where opportunists lurk in the shadows. Will you join the opposition, rise the ranks in loyalty to Octavium, or choose neutrality by embarking your own journey? Decide below! Join Octavium! https://www.roblox.com/communities/33444432/O Join Army! https://www.roblox.com/communities/33444465/A Join Legion! https://www.roblox.com/communities/33444525/L

Last updated by the developer 3 Mar 2026, 19:15 UTC.

0
playing (measured 10 Aug 2026, 20:30 UTC)
181,829
lifetime visits
53%
liked (564 👍 / 500 👎)
587
favourites (3.2 per 1k visits)
20 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AS-44 [OP]
1,200 R$
Mafia Boss
1,000 R$
MG42 [OP]
750 R$
MG34
600 R$
MKB42
500 R$
Sten
400 R$
FG-42
400 R$
MP40
400 R$
PPSH41
400 R$
Gewehr43
240 R$
Medkit
210 R$
M1911
140 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO CHECKPOINT MADRID · welcome8,499 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.