[ πΈ ] K-Albums
A Roblox experience owned by Photocard.
SimulatorENk-popclickersimulator
[ πΈ ] K-Albums is a simulator experience created on 2024-09-20. The game has recorded 525,077 lifetime visits and 16,212 favorites. It maintains a 93% like percentage. Currently, zero users are playing. The experience features a clicker-based mechanic involving the collection of over 50 albums from various K-pop groups.
Description (written by the developer; not a statement by this register)
πΈ Welcome to K-Albums! βπΏ Use Codes : "VISITS200K", "FAVORITES5K", AND "LIKES1K" for rewards! Next codes at 500k visits, 10k favorites, and 2.5k likes! ββββββ ΛΛΛ β ΛΛΛ ββββββ K-Albums is a clicker based simulator where there are 50+ albums to collect from various different k-pop groups from different generations! [β€οΈ] Please consider liking and favoriting the game for more updates! [π·] Join the Photocard group for free auto clicker ability! [π] https://www.roblox.com/groups/16706080/Photocard#!/about π NOTICE : All in-game items stay within the game. This game is in no way associated with the groups within the game. Thank you for playing! π Tags : KPop, K-pop, Kpop, kpop, kpop album, simulator, clicker simulator, korean pop, korea
Last updated by the developer 31 Jan 2026, 06:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 22:46 | 93 | no change |
| 14 Aug 2026, 20:47 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.