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Boundless Rooms (how to NOT make a rooms fangame)

Boundless Rooms (how to NOT make a rooms fangame)

A Roblox experience owned by Blacklight's Games.

HorrorENhorrorfangameentity survival

Description (written by the developer; not a statement by this register)

Its your day to start working once again, you calmly arrive to your office but, you cant find it, other than empty corridors and ROOMS, what could be lurking in these halls? [EPILEPSY WARNING] This game has returned! But, since I'm not the owner some things are different. The only ones I found or well know is that the icon is low quality and there are no badges, and finally the data got reset. also don't get inspired by this This game is W.I.P and still pretty new, bugs are expected. Inspired by Rooms. Changes that have been made: -New entities! -Fall damage, player messages -New custom commands -Badges for reaching A-100, A-200 and A-300 (i'm sure they are obtainable, right?) -Better UI -Bug fixes -Some commands are able to be used on players now

Last updated by the developer 2 Nov 2025, 03:30 UTC.

0
playing (measured 10 Aug 2026, 18:15 UTC)
661
lifetime visits
93%
liked (13 👍 / 1 👎)
17
favourites (25.7 per 1k visits)
20 September 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Almost there? · progression18 · 0.00% win
It keeps going? · progression1 · 0.00% win
No way out? · progression1 · 0.00% win
The end? · progression0 · 0.00% win
A unexpected encounter. · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.