[VANITIES] Robotomy Corporation [v1.8.5]
A Roblox experience owned by Moonlight Wing.
SimulatorENSCPManagement SimHorror
Robotomy Corporation is a simulator experience created on September 20, 2024. The game currently has 92 players online. It has accumulated 6,907,788 lifetime visits and 42,329 favorites. User engagement metrics show a 91% like percentage. The experience focuses on managing abnormalities and collecting energy within its gameplay mechanics.
Description (written by the developer; not a statement by this register)
🔨 Shutdown = Update/Bug Fixes If you find any bugs, please report them to the community! New Icon was made by @lolkek, thank you for submitting art! Welcome to Robotomy Corporation Your job here is to manage abnormalities and to collect energy. Death is not an end to your work. There is no living in here. Good luck. What you can do in this game: - 📝 Start working on abnormalities and start getting PE-Boxes to meet the energy quota! - ⚔️ Suppress abnormalities and bring them back to their containment! - ❤️ Assist your team members and start working as a team - 👨💼 Be a manager and use your iron fist to run the company. Controls: Tab - View stats Mouse Scroll - Zoom camera Click on Containment Door - Work with abnormalities R - Special for certain weapons This game is largely inspired by Lobotomy Corporation. A remake is being worked on. This game will have a final update on v2.0. Tags: Lobotomy Corporation, SCP, Abnormality, Manager, Library of Ruina
Last updated by the developer 10 Aug 2026, 00:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:32 | 41 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 23:03 | 91 | no change |
| 13 Aug 2026, 23:02 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.