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[VANITIES] Robotomy Corporation [v1.8.5]

[VANITIES] Robotomy Corporation [v1.8.5]

A Roblox experience owned by Moonlight Wing.

SimulatorENSCPManagement SimHorror

Robotomy Corporation is a simulator experience created on September 20, 2024. The game currently has 92 players online. It has accumulated 6,907,788 lifetime visits and 42,329 favorites. User engagement metrics show a 91% like percentage. The experience focuses on managing abnormalities and collecting energy within its gameplay mechanics.

Description (written by the developer; not a statement by this register)

🔨 Shutdown = Update/Bug Fixes If you find any bugs, please report them to the community! New Icon was made by @lolkek, thank you for submitting art! Welcome to Robotomy Corporation Your job here is to manage abnormalities and to collect energy. Death is not an end to your work. There is no living in here. Good luck. What you can do in this game: - 📝 Start working on abnormalities and start getting PE-Boxes to meet the energy quota! - ⚔️ Suppress abnormalities and bring them back to their containment! - ❤️ Assist your team members and start working as a team - 👨‍💼 Be a manager and use your iron fist to run the company. Controls: Tab - View stats Mouse Scroll - Zoom camera Click on Containment Door - Work with abnormalities R - Special for certain weapons This game is largely inspired by Lobotomy Corporation. A remake is being worked on. This game will have a final update on v2.0. Tags: Lobotomy Corporation, SCP, Abnormality, Manager, Library of Ruina

Last updated by the developer 10 Aug 2026, 00:50 UTC.

92
playing (measured 10 Aug 2026, 17:32 UTC)
6,907,788
lifetime visits
91%
liked (13,800 👍 / 1,436 👎)
42,478
favourites (6.1 per 1k visits)
20 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:3241first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Donation
7,143 R$
Donation
1,000 R$
VIP
500 R$
x2 Abnormality Extraction Vote
100 R$
Supporter
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Robotomy Corporation · welcome589,059 · 14.6% win
Manufacturer · other221,587 · 5.5% win
Getting an Upgrade · other178,507 · 5.3% win
Super Agents · other92,857 · 2.6% win
Reach Day 30 · progression88,902 · 2.0% win
The Cocoon · other71,425 · 1.1% win
Twilight Witness · other70,916 · 1.6% win
Christmas Update 2024 · other61,015 · 0.00% win
Core Suppression · other60,197 · 3.0% win
The Will to Stand Up Straight · other47,183 · 1.1% win
The End of Apocalypse · progression30,520 · 0.40% win
Veteran Agent · other26,208 · 0.00% win
The Rationality to Maintain Discretion · other20,981 · 1.2% win
The Hope To Be a Better Person · other15,873 · 1.4% win
End Times Witness · other15,753 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:0391no change
13 Aug 2026, 23:0291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.