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Negative Obby!

Negative Obby!

A Roblox experience owned by Beacon.

ObbyENobstacle courseparkourinverted mechanics

Description (written by the developer; not a statement by this register)

Welcome to Negative Obby! Run, climb, jump, and slide your way to VIP! Like 👍 + Favorite ⭐ if you enjoy the game! Stage Count: 50 tags: evil rainbow platformer parkour obby fun easy obstacle course colorful opposite inverted invert negative

Last updated by the developer 1 Oct 2024, 02:13 UTC.

0
playing (measured 10 Aug 2026, 23:45 UTC)
4,018
lifetime visits
44%
liked (4 👍 / 5 👎)
268
favourites (66.7 per 1k visits)
20 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[ FLY! ] MAGIC CARPET!
299 R$
GRAPPLING HOOK!
249 R$
[ BETTER JUMP + SPEED! ] RAINBOW COIL
199 R$
[ JUMP HIGH! ] GRAVITY COIL
79 R$
[ RUN FAST! ] SPEED COIL
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome3,043 · 0.00% win
STAGE 5! · progression2,471 · 0.00% win
STAGE 10! · progression2,147 · 0.00% win
STAGE 15! · progression1,734 · 0.00% win
STAGE 20! · progression1,469 · 0.00% win
STAGE 25! · progression1,229 · 0.00% win
STAGE 30! · progression1,002 · 0.00% win
STAGE 35! · progression909 · 0.00% win
STAGE 40! · progression806 · 0.00% win
STAGE 45! · progression686 · 0.00% win
COMPLETE! · progression670 · 0.00% win
STAGE 50! · progression670 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.