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[⚠️] PierroVille RP !

[⚠️] PierroVille RP !

A Roblox experience owned by Pierro Studios.

RoleplayENroleplaycityclosure announcement

Description (written by the developer; not a statement by this register)

📢 Important Announcement – Closure of Pierroville RP Dear players, After many incredible adventures and memories on Pierroville RP, we announce that the game will permanently close its doors. From the beginning of 2026, Pierroville RP will no longer receive updates in order to make way for a brand new game developed by our Pierro Studios group. We would like to warmly thank you for your support, your loyalty and all the hours spent in our world. It's not a goodbye, but the start of a new adventure! Stay tuned to discover our next project which promises to be even more exciting. 🚀 Pierro Studio – Let’s create the future of Roblox gaming. © 2025 Pierro Studios. All rights reserved.

Last updated by the developer 24 May 2026, 10:50 UTC.

0
playing (measured 24 Aug 2026, 20:21 UTC)
292
lifetime visits
86%
liked (6 👍 / 1 👎)
6
favourites (20.5 per 1k visits)
20 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 20:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grosse Donation Au Créateur
500 R$
Donation Au Créateur
100 R$
Pack De démarrage
25 R$
Petite Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bienvenue a PierroVille RP ! · welcome18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.