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Fort Krepost’ Orlov

Fort Krepost’ Orlov

A Roblox experience owned by Eternal Rus Imperium.

RoleplayENhistoricalmilitaryroleplay

Description (written by the developer; not a statement by this register)

Situated in the Orlov Steppes is an old krepost dating back to the times of the Kievan Rus - originally built by the preceding Khazar armies, during the reign of a short-lived principality, and now occupied and reinforced by the Imperial Russian army in its struggle to suppress defiant Cossack hosts and incursions by Tatar and Bashkir mercenaries of the steppes. A few miles north of Krepost' Orlov is the Russian settlement of Orenburg, which has recently been subject to raids and violent uprisings by displaced Circassian groups, forcibly resettled into the Orlov Steppes by the Imperial Russian Army. In response, the Orlov regional army has set up its headquarters in Orenburg to protect the Russian settlers. In the name of God, and under the heavenly leadership of Serenor Kujo and Great Emperor Crinton, all of the world shall be encompassed under the Eagle of the Rus; unless the people are to resist.

Last updated by the developer 1 May 2025, 02:26 UTC.

0
playing (measured 12 Aug 2026, 03:46 UTC)
7,287
lifetime visits
55%
liked (39 👍 / 32 👎)
14
favourites (1.9 per 1k visits)
20 September 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Royal Connections · social147 · 0.00% win
Collapse of the Imperial Rus · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.