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πŸ‘Ό Heaven Line Simulator

πŸ‘Ό Heaven Line Simulator

A Roblox experience owned by Patience Productions.

SimulatorENline waitingtrollingsimulator

Description (written by the developer; not a statement by this register)

Welcome to Heaven Line Simulator! It's time to go to heaven! But can you wait in line? Test your patience and others sanity with Heaven Line Simulator! πŸƒ Skip the person in front of you to advance quicker 😈 Troll other players by shuffling the line πŸ–οΈ Enjoy the amazing scenery once you enter Heaven πŸ‘‘ VIP Users get +50% cash & 5 free skips πŸ…ΏοΈ Premium Users get +10% cash & 2 free skips ✨ Group Members get +5% cash & 1 free skip πŸ‘ Like and ⭐ Favorite the game to support the game! Everything was made professionally from scratch! πŸ”” Tap the Notify button to stay informed of future updates 🎡 ALL AUDIO AND MUSIC ARE ORIGINAL AND SAFE FOR CONTENT CREATORS 🎡

Last updated by the developer 18 Feb 2025, 05:07 UTC.

0
playing (measured 13 Aug 2026, 21:38 UTC)
21,070
lifetime visits
40%
liked (24 πŸ‘ / 36 πŸ‘Ž)
375
favourites (17.8 per 1k visits)
20 September 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 21:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Auto Skip
400 R$
VIP
400 R$
Auto Enter
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Heaven Β· welcome18,435 Β· 0.00% win
Reach the End of the Line Β· progression14,674 Β· 0.00% win
Ascended to Heaven Β· progression7,545 Β· 0.00% win
Meet a Developer Β· social533 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.