🧙♂️Jujutsu Infinite [ALPHA]
A Roblox experience owned by Jujutsu Infinite Developments.
Fighting & PvPENanimefightingbeta
Description (written by the developer; not a statement by this register)
Please note that this game is still in beta and many bugs may still appear Beat down on your boys and become the strongest sorcerer of today!👑😈 Like the game and favorite for more updates and free gems! 💎 📱💻🎮 NOW SUPPORTS ALL DEVICES! (CONSOLE - MOBILE - PC) This game was developed in about a month by a small team of developers. Please consider leaving a like and favoriting the game to support us for more updates and improvements! We hope you enjoy :) Join the community server below in social links to leave us feedback and suggestions, we read everything! 🖥️ Controls M1 - Melee Combo Q - Dash Forward Q (+ Jump) - Dash Attack (or Air Counter) F - Block G - Awaken E - Cursed Energy + Chance of Black Flash - Variants + Enhancements Ctrl - Slide TAGS: jujutsu infinite, beta, access, alpha, Jujutsu Infinite, jujutsuinfinite, paid access, early, testing. {TAKEN FREE/GIVEAWAY ASSETS!}
Last updated by the developer 5 Oct 2024, 10:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 17:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.